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2017 State of Virtual Reality #1: Platforms & Content

This two-part article describes the state of virtual reality technology and research at the beginning of 2017. I'm writing it for a technical audience and will update it throughout January (but not...

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Just Add VR: Cameras

How can a game engine retrofit virtual reality in a near seamless way onto non-VR 3D content? How should a game engine's camera controller for a VR experience combine tracked data from the real world,...

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Obscure and Intelligent Science Fiction Films and Television

History and drama fetishize only slight variations of the one possible world that we already know. There are infinite worlds that could be. I want to explore those and enjoy doing so through science...

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Posts by Topic

I'm Morgan McGuire. I teach technical elements of films and games at Williams College, create them both independently and for clients like Activision and NVIDIA through my company Casual Effects, and...

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Strategies for Avoiding Motion Sickness in VR Development

Image from The Lawnmower Man of how not todevelop in VR if you want to avoid motion sickness.Motion sickness occurs in virtual reality (VR) when an incorrectly-operating or poorly-designed experience...

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Graphics Lecture Videos

This blog post archives all of my video lectures on computational graphics, virtual reality, and film and media studies topics. I will add to the post as more talks are digitized. Links are to project...

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Her Story (Understanding Games #4)

This is the third article in a series documenting my Game Camp for Grownups at Williams College for introducing humanities faculty to the medium of video games. [Previous: #3: Inside]"Her Story"...

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McGuire House Rules for Space Cadets: Dice Duel

Image by Stephen McPhersonSpace Cadets: Dice Duel is a team cooperative space ship combat game. Playing it feels like being on the bridge in Star Trek, but with laughter when things don't go your...

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Inside (Understanding Games #3)

This is the third article in a series documenting my Game Camp for Grownups at Williams College for introducing humanities faculty to the medium of video games. [Previous: #2:Monaco]“Inside” (2016)...

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Monaco (Understanding Games #2)

This is the second article in a series documenting my "Game Camp for Grownups" at Williams College introducing humanities faculty to the medium of video games.Monaco: What’s Yours Is Mine...

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PAC-MAN DX (Intro to Games #1)

This is the first in a series of articles describing my 2016 "Game Camp for Grownups" for introducing the medium of video games to colleagues in the humanities at Williams College.“PAC-MAN Championship...

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Annecy 2016

Annecy is picture-perfectThe Annecy International Animated Film Festival is the oldest and largest regular animation festival. The program spans the gamut from blockbuster 3D films to avant garde indie...

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McGuire House Rules for Coup

Coup is a new indie card game for 2-6 players. It enjoyed a successful Kickstarter and was the darling of PAX 2016.I describe it to hardcore board gamers as "Citadels meets Love Letterand played in...

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McGuire House Rules for Love Letter

Love Letter is a simple card game for 2-4 players that takes about five minutes per round. I prefer it with at least three players. It is a great game to play with children as young as seven years, or...

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An Hour of Code in 3rd Grade

Safari Match open source gameusing codeheart.jsI introduced twenty 3rd graders to programming in a special 75-minute session, using computer art and video games as motivation.We began with physical...

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Game Camp for Grownups

Axiom VergeA group of academic colleagues charged me with creating a series of video gaming sessions. Their goal is to understand the merit of games as cultural artifacts, and of game design and...

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Work with Prof. McGuire

The following are projects for which I'd hire or advise a Williams College undergraduate as a RA, TA, thesis, independent study, or Winter Study (depending on scope and topic). I'll update this list as...

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Pixel Art Tech Tips

[Programmer!] pixel art from my recentgame jam projects. The portrait is derivedfrom licensed art by OryxThis article describes art tools and programming techniques I use for creating indie games with...

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Computational Graphics Pronunciation Guide

It is hard to know the accepted English pronunciation of technical terms that you've only read, or are either unfamiliar with the language from which they come or are not a native English speaker. (And...

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OpenGL Sample Code (including VR samples)

This article describes my minimal reference code for modern GPU-enabled real-time 3D graphics, which is both a sample program and a self-contained tutorial.This code is useful for programmers working...

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